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REPLACE

Reconstructing Behavior Patterns in Built Spaces

Why Re-Place?

Working with IKEA Sweden, we installed 150 MITes in an apartment in Sweden. These MITes were primarily motion activated and ran for 6 months.

We then developed Re-Place to spatialize 6 months of data. The intention was to explore various forms of UI with regards to large datasets that involve XYZ spatial co-ordinates.

We re-appropriated gaming engine software that allowed for the creation of more immersive environments.